Speccing AI-assisted Software Requirements Engineering

Answering questions on how a product with many software components should work can be challenging. The software may have been written by countless developers over a long period of time, and many may

Super Bomberman-Inspired Roblox Game: Part 1

This post continues the learning journal on game development, recording the first steps of working on a Super Bomberman-inspired game as I pivoted from Unity to Roblox Studio with zero experience. Background I

Minimal Physics-Based Multiplayer Unity Game

Unity is a capable proprietary game development environment and arguably the most sensible choice for many independent game developers. As the first part of a learning journal, this post describes implementing a minimal