Answering questions on how a product with many software components should work can be challenging. The software may have been written by countless developers over a long period of time, and many may
React context allows data to be passed to nested components outside props, reducing the need for prop drilling. Type checker can validate that a component passes correct values in a child component’s
This post continues the learning journal on game development, recording the first steps of working on a Super Bomberman-inspired game as I pivoted from Unity to Roblox Studio with zero experience.
Background
I
Unity is a capable proprietary game development environment and arguably the most sensible choice for many independent game developers. As the first part of a learning journal, this post describes implementing a minimal